Abduction Protection:
While the duration of this scroll's power persists, you will have a % chance of being 100% immune to the effects of being abducted against your will. Any offensive toward those attempting to abduct you will break the power of this protection. Those that attempt, and fail, to abduct you, will forget what they are doing and depart, forgetting you until the scroll's duration wears off.
There will only be one check for this scroll's power to work successfully, even if there are multiples attempting to abduct you. This only applies for a group that is working together. If there are two groups, you must check for the scroll's power to protect you further. If one group knows what the other group is doing, or if it has been set up this way by a mastermind, there will only be one single check for them all (seperate groups cannot be in league with the abduction in any way shape or form, or round about way).
Roll on the following chart to know the "Duration" of this scroll. Then roll on the next chart to know the "% Protection" this scroll gives:
%Roll: Duration:
01-40: 1-D6 x3 +3 hours
41-54: 1-D6 x4 +4 hours
55-67: 1-D6 x5 +5 hours
68-79: 1-D6 x6 +6 hours
80-90: 1-D6 x7 +7 hours
91-98: 1-D6 x8 +8 hours
99-00: 1-D20 +9 days Special: There will be a 50% chance of this scroll being an "Immunity Scroll", in
which case the duration will be 1-D20 +9 years.
%Roll: % Protection:
01-54: 75%
55-67: 80%
68-79: 85%
80-90: 90%
91-98: 95%
99-00: 100%
Scroll base value: 6,500 W.G.